===== Lista de Comandos ===== ai_use_torch_dynamic_lights [on, off] - Same as the in-game NPC Flashlights option. bind [action,key]- Binds an action to a particular primary key. bind_console bind_list - Lists current key bindings. bind_sec [action,key] - Binds an action to a secondary key. cam_inert [0.000,1.000] - Controls camera inertia. cam_slide_inert [0.000,1.000] cdkey cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx. cfg_save [filename.ltx] - Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. check_for_updates cl_cod_pickup_mode [0,1] cl_dynamiccrosshair [on,off]- Same as in-game Dynamic Crosshair option. cl_voteno cl_votestart cl_voteyes demo_play [demoname] - Plays back a pre-recorded timedemo saved game. disconnect - Exists current game to main menu. flush - Creates log of actions under the \Documents and Settings\All Users\Documents\STALKER-SHOC\logs directory. g_always_run [on,off] - Toggles always run/always walk. g_autopickup [on,off] g_backrun [on,off] g_corpsenum [0,100] g_eventdelay [0,1000] g_game_difficulty (gd_novice,gd_stalker,gd_veteran,gd_master) - Same as in-game Difficulty option. g_kill g_restart g_restart_fast g_swapteams - Swap team for artefacthunt game. get_server_address - Lists server's IP address. help - Lists all console commands. hud_crosshair [on,off] - Same as in-game Show Crosshair option. hud_crosshair_dist [on,off] - Same as in-game Crosshair Target Distance option. list_actions - Lists all bindable character actions. load [savename] - Loads the saved game with the name specified. main_menu - Takes you straight to the game's main menu screen. mm_mm_net_srv_dedicated [on,off] mm_net_con_publicserver [on,off] mm_net_con_spectator [1,32] mm_net_con_spectator_on [on,off] mm_net_player_name [String] mm_net_srv_gamemode [st_deathmatch,st_team_deathmatch,st_artefacthunt] mm_net_srv_maxplayers [2,32] mm_net_srv_name [String] mm_net_srv_reinforcement_type [0,2] mm_net_weather_rateofchange [0.000,100.000] mouse_invert [on,off] - Same as in-game Invert Mouse option. mouse_sens [0.050,0.6000] - Same as in-game Mouse Sensitivity option. name [String] - Sets your Player Name. net_cl_clearstats net_cl_icurvesize [0,2000] net_cl_icurvetype [0,2] net_cl_interpolation [-1.000,1.000] net_cl_log_data [on,off] net_cl_pending_lim [0,10] net_cl_resync net_cl_update_rate [1,100] net_dedicated_sleep [0,64] net_sv_clearstats net_sv_log_data [on,off] net_sv_pending_lim [0,10] net_sv_update_rate [1,100] ph_frequency ph_iterations [5,50] quit - Exits game to Desktop. r1_dlights [on,off] - Toggles dynamic lights, only impacts on torchlight. r1_dlights_clip [10.000,150.000] - Sets dynamic light clip range. r1_glows_per_frame [2,32] - Controls maximum number of light sources. r1_lmodel_lerp [0.000,0.333] - Controls the Linear Interpolation of lighting. r1_pps_u [-1.000,1.000] - Controls Per Pixel Shader functionality. r1_pps_v [-1.000,1.000] - Controls Per Pixel Shader functionality. r1_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world. r1_ssa_lod_b [16.000,64.000] - Controls Level of Detail in game world. r1_tf_mipbias [-3.000,3.000] - Controls mipmap LOD bias which affects texture clarity. r2_aa [on,off] - Toggles fake Antialiasing blur effect. r2_aa_break [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - Controls extent of fake AA. r2_aa_kernel [0.300,0.700] - Controls overall blurriness of fake AA. r2_aa_weight [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - More precisely controls bluriness of fake AA. r2_allow_r1_light [on,off] - Allows DX8 lighting under DX9 lighting model. r2_gi [on,off] - Toggles Global Illumination. r2_gi_clip [0.000,0.100] - Controls Global Illumination clip distance. r2_gi_depth [1,5] - Controls Global Illumination shadow depth. r2_gi_photons [8,256] - Controls Global Illumination effect. r2_gi_refl [0.001,0.990] - Controls Global Illumination reflectivity. r2_gloss_factor [0.000,10.000] - Sets level of Specularity/gloss of objects. r2_ls_bloom_fast [on,off] - Toggles enhanced Bloom effect. r2_ls_bloom_kernel_b [0.010,1.000] - Determines level of haze from HDR/Bloom effect. r2_ls_bloom_kernel_g [1.000,7.000] r2_ls_bloom_kernel_scale [0.500,2.000] r2_ls_bloom_speed [0.000,100.000] r2_ls_bloom_threshold [0.000,1.000] - Controls overall level of the lighting effect used. r2_ls_depth_bias [-0.500,0.500] - Controls how far visible light sources shine. r2_ls_depth_scale [0.500,1.500] - Controls the impact of lighting on shadows. r2_ls_dsm_kernel [0.100,3.000] r2_ls_psm_kernel [0.100,3.000] r2_ls_squality [0.500,1.000] - Same as in-game Shadow Quality option. r2_ls_ssm_kernel [0.500,1.000] r2_mblur [0.000,1.000] - Controls Motion Blur effect. Only works if -mblur switch is also enabled. r2_parallax_h [0.000,0.500] - Controls Parallax Mapping which affects texture surface depth. r2_slight_fade [0.020,2.000] r2_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world. r2_ssa_lod_b [32.000,64.000] - Controls Level of Detail in game world. r2_sun [on,off] - Same as in-game Sun Shadow option. r2_sun_depth_far_bias [-0.500,0.500] r2_sun_depth_far_scale [0.500,1.500] r2_sun_depth_near_bias [-0.500,0.500] r2_sun_depth_near_scale [0.500,1.500] r2_sun_details [on,off] - Same as in-game Grass Shadows option. r2_sun_focus [on,off] r2_sun_lumscale [-1.000,3.000] - Brightness of Sun's light. r2_sun_lumscale_amb [0.000,3.000] - Brightness of ambient light from Sun. r2_sun_lumscale_hemi [0.000,3.000] r2_sun_near [1.000,50.000] r2_sun_near_border [0.500,1.000] r2_sun_tsm [on,off] r2_sun_tsm_bias [-0.500,0.500] r2_sun_tsm_proj [0.001,0.800] r2_tf_mipbias [-3.000,3.000] - Controls mipmap LOD bias which affects texture clarity. r2_tonemap [on,off] - Toggles Tone Mapping effect for the HDR lighting. r2_tonemap_adaptation [0.010,10.000] r2_tonemap_amount [0.000,1.000] r2_tonemap_lowlum [0.000,1.000] - Controls effect of tone mapping on darker areas. r2_tonemap_middlegray [0.000,2.000] - Controls overall look of HDR effect. r2_wait_sleep [0,1] r2_zfill [on,off] r2_zfill_depth [0.001,0.500] r2em [0.000,4.000] r__detail_density [0.200,0.600] - Same as in-game Grass Density option. r__geometry_lod [0.100,1.200] - Same as in-game Objects Detail option. r__supersample [1,4] - Same as in-game Antialiasing option. r__tf_aniso [1,16] - Same as in-game Anisotropic Filtering option. renderer [renderer_r1,renderer_r2a,renderer_r2] - Same as in-game Render option. rs_c_brightness [0.500,1.500] - Same as in-game Brightness option. rs_c_contrast [0.500,1.500]- Same as in-game Contrast option. rs_c_gamma [0.500,1.500]- Same as in-game Gamma option. rs_fullscreen [on,off]- Same as in-game Full Screen option. rs_refresh_60hz [on,off] - Same as in-game Frequency 60Hz option. rs_stats [on,off] - Toggles display of game engine statistics, including FPS. rs_v_sync [on,off]- Same as in-game Vertical Sync option. rs_vis_distance [0.400,1.500]- Same as in-game Vision Distance option. save [savename] - Saves the current game under the name specified (default is quicksave). screenshot [1] - Saves a JPG screenshot under the \Documents and Settings\All Users\Documents\STALKER-SHOC\screenshots directory. snd_acceleration [on,off] - Toggles hardware sound acceleration. snd_cache_size [4,32] - Sets size of sound cache. snd_efx [on,off] - Toggles Sound Effects on or off. snd_restart - Restarts the sound engine; should be used after altering any snd_ variables. snd_targets [4,32] - Sets the number of channels for audio. snd_volume_eff [0.000,1.000] - Same as in-game SFX Volume option. snd_volume_music [0.000,1.000]- Same as in-game Music Volume option. start stat_memory - Toggles the display of memory-related statistics for the game engine. stat_models - Toggles the display of all models currently loaded up. sv_addmap sv_anomalies_enabled [0,1] sv_anomalies_length [0,180] sv_artefect_respawn_delta [0,600] sv_artefact_stay_time [0,180] sv_artefacts_count [1,100] sv_auto_team_balance [0,1] sv_auto_team_swap [0,1] sv_banplayer sv_bearercantsprint [0,1] sv_changegametype sv_changelevel sv_changelevelgametype sv_client_reconnect_time [0,60] sv_console_update_rate [1,100] sv_dmgblockindicator [0,1] sv_dmgblocktime [0,600] sv_forcerespawn [0,3600] sv_fraglimit [0,100] sv_friendly_indicators [0,1] sv_friendly_names [0,1] sv_friendlyfire [0.000,2.000] sv_hail_to_winner_time [0,60000] sv_kick sv_listplayers sv_nextanomalyset sv_nextmap sv_pda_hunt [0,1] sv_pending_wait_time [0,60000] sv_prevmap sv_reinforcement_time [-1,3600] sv_remove_corpse [-1,1] sv_remove_weapon [-1,1] sv_return_to_base sv_returnplayers [0,1] sv_setenvtime sv_setweather sv_shieldedbases [0,1] sv_spectr_firsteye [0,1] sv_spectr_freefly [0,1] sv_spectr_freelook [0,1] sv_spectr_lookat [0,1] sv_spectr_teamcamera [0,1] sv_satistic_collect [0,1] sv_statistic_save sv_statistic_save_auto [0,1] sv_timelimit [0,180] sv_vote_enabled [0,1] sv_vote_participants [0,1] sv_vote_quota [0.000,1.000] sv_vote_time [0.500,10.000] sv_votestop sv_warm_up [0,3600] texture_lod [0,4] - Same as in-game Texture Detail option. unbind [action] - Unbinds any primary keys from the specified action. unbind_console unbind_sec [action] - Unbinds any secondary keys from the specified action. unbindall - Unbinds all keys from all actions. vid_mode [WxH] - Same as in-game Resolution option. vid_restart - Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. ===== Lista de Acciones ===== left right up down jump crouch crouch_toggle accel sprint_toggle forward back lstrafe rstrafe llookout rlookout turn_engine cam_1 cam_2 cam_3 cam_4 cam_zoom_in cam_zoom_out torch night_vision wpn_1 wpn_2 wpn_3 wpn_4 wpn_5 wpn_6 artefact wpn_next wpn_fire wpn_zoom wpn_zoom_inc wpn_zoom_dec wpn_reload wpn_func wpn_firemode_prev wpn_firemode_next pause drop use scores chat chat_team screenshot quit console inventory buy_menu skin_menu team_menu active_jobs map contacts ext_1 vote_begin vote vote_yes vote_no next_slot prev_slot speech_menu_0 speech_menu_1 speech_menu_2 speech_menu_3 speech_menu_4 speech_menu_5 speech_menu_6 speech_menu_7 speech_menu_8 speech_menu_9 use_bandage use_medkit quick_save quick_load ===== Lista de Binds ===== [left] primary is[FLECHA IZQUIERDA] secondary is[NULL] [right] primary is[FLECHA DERECHA] secondary is[NULL] [up] primary is[FLECHA ARRIBA] secondary is[NULL] [down] primary is[FLECHA ABAJO] secondary is[NULL] [jump] primary is[BARRA ESPACIADORA] secondary is[NULL] [crouch] primary is[CTRL] secondary is[NULL] [crouch_toggle] primary is[NULL] secondary is[NULL] [accel] primary is[MAYUSCULAS] secondary is[NULL] [sprint_toggle] primary is[X] secondary is[NULL] [forward] primary is[W] secondary is[NULL] [back] primary is[S] secondary is[NULL] [lstrafe] primary is[A] secondary is[NULL] [rstrafe] primary is[D] secondary is[NULL] [llookout] primary is[Q] secondary is[NULL] [rlookout] primary is[E] secondary is[NULL] [turn_engine] primary is[NULL] secondary is[NULL] [cam_1] primary is[NULL] secondary is[NULL] [cam_2] primary is[NULL] secondary is[NULL] [cam_3] primary is[NULL] secondary is[NULL] [cam_4] primary is[NULL] secondary is[NULL] [cam_zoom_in] primary is[+] secondary is[NULL] [cam_zoom_out] primary is[-] secondary is[NULL] [torch] primary is[L] secondary is[NULL] [night_vision] primary is[N] secondary is[NULL] [wpn_1] primary is[1] secondary is[NULL] [wpn_2] primary is[2] secondary is[NULL] [wpn_3] primary is[3] secondary is[NULL] [wpn_4] primary is[4] secondary is[NULL] [wpn_5] primary is[5] secondary is[NULL] [wpn_6] primary is[6] secondary is[NULL] [artefact] primary is[7] secondary is[NULL] [wpn_next] primary is[Y] secondary is[NULL] [wpn_fire] primary is[mouse1] secondary is[NULL] [wpn_zoom] primary is[mouse2] secondary is[NULL] [wpn_zoom_inc] primary is[NULL] secondary is[NULL] [wpn_zoom_dec] primary is[NULL] secondary is[NULL] [wpn_reload] primary is[R] secondary is[NULL] [wpn_func] primary is[V] secondary is[NULL] [wpn_firemode_prev] primary is[9] secondary is[NULL] [wpn_firemode_next] primary is[0] secondary is[NULL] [pause] primary is[PAUSA] secondary is[NULL] [drop] primary is[G] secondary is[NULL] [use] primary is[F] secondary is[NULL] [scores] primary is[TABULACION] secondary is[NULL] [chat] primary is[,] secondary is[NULL] [chat_team] primary is[.] secondary is[NULL] [screenshot] primary is[F12] secondary is[NULL] [quit] primary is[ESC] secondary is[NULL] [console] primary is[ยบ] secondary is[NULL] [inventory] primary is[I] secondary is[NULL] [buy_menu] primary is[B] secondary is[NULL] [skin_menu] primary is[O] secondary is[NULL] [team_menu] primary is[U] secondary is[NULL] [active_jobs] primary is[P] secondary is[NULL] [map] primary is[M] secondary is[NULL] [contacts] primary is[H] secondary is[NULL] [ext_1] primary is[NULL] secondary is[NULL] [vote_begin] primary is[F5] secondary is[NULL] [vote] primary is[F6] secondary is[NULL] [vote_yes] primary is[F7] secondary is[NULL] [vote_no] primary is[F8] secondary is[NULL] [next_slot] primary is[NULL] secondary is[NULL] [prev_slot] primary is[NULL] secondary is[NULL] [speech_menu_0] primary is[C] secondary is[NULL] [speech_menu_1] primary is[Z] secondary is[NULL] [speech_menu_2] primary is[NULL] secondary is[NULL] [speech_menu_3] primary is[NULL] secondary is[NULL] [speech_menu_4] primary is[NULL] secondary is[NULL] [speech_menu_5] primary is[NULL] secondary is[NULL] [speech_menu_6] primary is[NULL] secondary is[NULL] [speech_menu_7] primary is[NULL] secondary is[NULL] [speech_menu_8] primary is[NULL] secondary is[NULL] [speech_menu_9] primary is[NULL] secondary is[NULL] [use_bandage] primary is[+] secondary is[NULL] [use_medkit] primary is[GRAVE] secondary is[NULL] [quick_save] primary is[F6] secondary is[NULL] [quick_load] primary is[F7] secondary is[NULL]